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I genuinely haven't played a game that is more accurate than Project CARS 2 in giving a driving simulation. It's got issues here and there, ones I'll cover throughout the review. If you want a driving/racing simulation, this has everything you could want. Thrustmaster T248 Racing Wheel + Wreckfest Giveaway
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Particularly with their apparent gating of the game from anybody who isn't a sim purist. Subjectively, I've found myself so infuriated with the game, so annoyed and just perplexed by some of the absurd decisions Slightly Mad Studios have made. It fulfils almost every goal a game of its type should and does it with a style that should be praised. Without any shadow of a doubt, Project CARS 2 is brilliant. Why? Simply put, I can't actually play the game.įortunately, I can be at least somewhat objective. What is this problem? I just don't like Project CARS 2. One that, if you were to see it, you'd say "that's a bloody big problem". Of course, you can turn off even these meagre guides, but you’ll need to know tracks very well to stand a chance of winning without them.I've got a big problem with Project CARS 2. There’s no patronising dotted line to follow, and the degree to which you apply the brakes is left up to you. The game’s display of the racing line is similarly adept, with single markers showing where to brake, the apex of the corner, and optimum exit position. It in no way spoils the fun though and does avoid egregious use of rubber-banding, that can make a mockery of skilled racing. Things get more interesting as the difficulty ramps up, especially in wet weather, but you can still get way out ahead of everyone by steaming through the first few corners and then not making too many mistakes.
#Project cars pc not for beginners driver
Car damage can see whole chunks of your car fall off, but tyre wear is non-existent, presumably because of the game’s licensing arrangement with Pirelli.Ĭompetitive driver artificial intelligence is competent if undistinguished, with the pack sticking together in most races, and nobody displaying marked signs of personality. It also features TOCA’s tough-but-fair approach to race stewardship, even if that doesn’t stop you from cheesing your way to the front of the pack occasionally by using the barrier instead of your brakes, but when you do you’ll find your lap time invalidated, which is the case even for the tenderest kiss of bumper on retaining wall. This sim-with-a-hint-of-arcade model is reminiscent of the golden era of TOCA Race Driver perhaps no coincidence since developer Slightly Mad Studios was acquired by Codemasters last year. It’s not bad so much as wildly over-specced, considering all most of them do is earn you credits to buy new cars or reduce the price of upgrades.Īside from the ultra-gamified career mode, the most obvious change in Project CARS 3 is its handling model, which is realistic and consistent but also not shy about drifting, with most of its cars feeling pleasingly tail-happy. As if that was insufficiently bewildering, there are also three achievement-style goals for each race, completion of which unlocks future events, and then additional overarching career goals of the ‘complete 100 clean races’ variety. That progress arrives via a convoluted array of XP systems, which feature separate experience point tallies for individual event categories, each car, and your driver. To view this video please enable JavaScript, and consider upgrading to a web